About This GameLeaving Lyndow is a short, first-person exploration adventure game, set in the Eastshade universe.It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included* Features
English,French,German,Russian,Simplified Chinese,Italian
Amazing game but very short. You play this girl who is a scientist and is going on an expedition to discover other lands. Before boarding the boat, you experience one last look at old childhood memories and say your goodbyes to your family and friends. In doing this you are drawn in to who this character actually is and all of her memories. This game takes place on the island of Eastshade, a mystical land where there are strange people that have large ears and cloths wrapped over their faces drink psychedelic tea and live in hobbit like huts. Get this game. It's uniqueness and immersive atmosphere makes it worth it. 10/10. Wait until this game is on sale. It's far too short to warrant paying full price (IMHO) Follow "First Person Exploration and Puzzle Games" for more games like this!You pack up your bags, say good-bye to your friends and family before your big journey, and then!... the game ends. That's it. The entire experience takes about 20 minutes (I spent as much time fussing with the broken FoV slider as I did playing the game). What's there is well done. The environments are beautiful, and the music is fantastic. But the story has no substance whatsoever, and as a walking simulator, that's the most important thing. I can't recommend playing it.. One of the best walking simulators I've ever played. Very beautiful, that house I started in... I love it, if I ever win a lottery, I will let this house built for me. Very well optimised, no lagg, every step should be a Alt+PrintScreen moment. Sadly, very short. It shows elements that it could be big, like that ONE flashback and ONE puzzle and ONE search game. The story is rich and correct. Because it started so good, I milked it. Strangly, after finishing the game, suddenly the achievements popped up, that I need to play it again, to unlock them. Which is okay, I can do that within 15 minutes, skipping all the dialogs. I am also sad that there wasn't much of interactive items in the game. Like I would love to be able to look at every book, read a small compilation about it, learning more about the lore in which this world is existing, maybe collectables, more areas to visit, more people to talk, maybe even small quests/errands. But eitherway, this game made me HAPPY. The DEV showed us that he/she has the talent of making an awesome game. All I can say now is, I await the moment this DEV brings out another game, hopefully BIG with LOTS of mini games, LOTS of clever puzzles and LOTS of awesome moments! I got this game on sale for 1,99 and for the short duration of it, it was the best prize. It's now 3,99... I would not have bought it for that prize... But I recommend it, its an experience. Actually, maybe I would have paid 3,99 for it, even 4,99, just to support the DEV and with the hope his/her next project will be as awesome as this game but with so much more content and length.. It's very pretty, but that's it. That the NPCs are flat and creepy looking, the strange dialogue options (what little there is) have already been mentioned by other reviewers. The ultra slow walking pace that slows down even further when you go diagonally (why?, it's not a competiton, just walk quickly) will also start to get to you. The most annoying thing though, is the mandatory music tone puzzle. Those things aren't fun in Resident Evil, they're not fun here.. Short, peaceful, sweet little experience targeted towards lovers of walking simulators and visual stories. If that's your thing, then so is this. If that's not your thing, then neither is this. But regarding what it aims to be, Leaving Lyndow is a brilliant little introductory prologue-type experience, with peaceful surroundings and a short but lovely storyline that I'd definitely recommend to those who enjoy this style of game.. Leaving Lyndow is apparently the prologue to a much larger, more expansive game by Eastshade Studios. It tells the story of Clara, our protagonist, before she steps off on a journey with a Maritime Research Guild. Before going much further, I have done a Leaving Lyndow: Let's Play, Full Playthrough for this game, and it is available on YouTube. In this game, you essentially have 4 settings that you can explore - a small forested area behind Clara's home, her Uncle's farm, a Teahouse, and the dock/port area of Lyndow. Each area has people and items that you can interact with, a small mini-game of sorts, and criteria you must meet before proceeding to the next. Ultimately, it feels like a paid demo in order to help fund further development - which is fine! The developers are very up front about what you're getting when you pay for the game, so don't expect a massive, expansive project with thousands of quests available. The graphics are pretty phenominal, and the attention to detail is absolutely on point. The dots are all connected in the storyline, you meet the characters who have influenced Clara in her life, and you have a good grasp for how everyone in the town feels about her stepping off on her voyage by the end. I hope that this persists through the completion of the final Eastshade game. With all of that being said, ► This game IS a walking simulator. ► It IS a virtual world book. ► It IS an introduction to the lore of Eastshade! ► This game is NOT a massive RPG. ► It does NOT include combat. ► It does NOT feature hunger or any other major game mechanics! I'm happy with the purchase, and am happy to be exposed to this game. If you'd like a paid teaser of what to expect from Eastshade Studios in the future, this is a step in the right direction!. I'm sorry for being blunt, but this game sucks. Not because it's short - it did take me 38 minutes to beat it, but those minutes could have been filled with wonders and awe - they just aren't. Not because it's pretty - and it is, immensely, and even the atrociously modelled npcs can't change that. Not because it has a good concept - and it does, it's a prime material for a nice bittersweet slice of life thing. But in the end it all falls flat because of its lazy uninspired writing. The few conversations there are are boring, the single conflict of the game is superficial, there's not enough backstory to justify even its meagre length, the dialogue choices are strange and make protagonist look slightly sociopathic, and there's nothing impressive in the wording overall. It's really strange to release such a thing as a prelude to a bigger project, because it sort of says everything about the quaity these people can produce - and it by no means good. So if you value the story or emotional involvement, street clear, this is hardly the droid you're looking for. But if you want some cheap screenshot material, then by all means, go for it. Except you probably already own at least ten games that can be used for the same purpose. And they most probably offer something fun in return, you know, like games really should.. Beautiful short game that i highly suggest you to take your time to play through. I myself took some time just to look at details, and i recommend you do it to. And i hope EASTSHADE STUDIOS LLC will make a longer game where the story evolves around this game. Pros and cons Pros: -Stunning graphics -Smal easy task you have to complete to continue -Cute details -Easy achievements -Could be the start of a big adventure game Cons: -Only 20 minutes of gameplay. Leaving Lyndow is very short story of Clara, a graduate student who finally becomes a member of expedition guild. She needs to prepare her stuffs and say goodbye to everyone before leaving Lyndow. The game set in a small part of Eastshade universe which being developed. Semi-realistic alternative world, unique character design and architecture with beautiful soundtracks. Each area allows you to explore and interact with people and object to understand Clara’s backstory. The game also delivers sensation of being mature and accepts the change of life. Although, there are few interaction and some areas have high contrast lighting (well, at least for me). Leaving Lyndow feels like a prologue of main journey in Eastshade. Demand you for more of world exploration and Clara’s journey. It left a bitter taste in my mouth, but somehow felt warmth and relax from inside. I recommend to anyone who love interactive and exploration first person or grab product on sale if you feel uncomfortable with its content. Plus, you get eight relaxing soundtracks for free. You can follow the news of Eastshade from here: http://www.eastshade.com/
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